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Studio Tips - Signal Processing, Synths, Samplers, Mastering, Plug-ins, Monitors


By Tom of Blue Flux
The Digital Studio
Guitar & Mikes
Synths & Sampler
Mastering & Monitors
Most Important
Groundhog Studio p1, p2


Dynamic Processors and FX Units

Dynamic processors appear initially as the least exciting boxes money can buy, yet when you use them on a regular basis you realise what a profound difference they can make to the overall feel of a recording. Whereas a reverb effect gives a very immediate and noticeable improvement, the value of a compressor or noise gate only becomes apparent when the song nears completion, and everything still sounds nice, crisp and noise free. I would argue that, after a reverb unit, the very next processor purchase a recording musician should make is a compressor.
Blue Flux Radio
For most microphone recordings I use a Joe Meek VC3 pre amp, with opto-compressor and enhancer. This is a smashing little gadget, which manages to create a nice, warm sound with plenty of twinkle, and is ideal for vocals and acoustic guitar. It is also very quiet, and provides a balanced (3 pin) microphone input in case your mixer lacks one. The compressor is easy to set up, and is capable of some seriously tight vocals, if required. 
Other hardware dynamic processors I might use during recording are the Behringer Composer stereo compressor, the Ultrafex II enhancer, as well as the SPL Vitalizer (left).
However, now that I have moved to digital recording with Sonar and the EMU 1616, native signal processing takes care of the majority of applications. With track-specific effects on tap, the golden rule of committing as few as possible effects to tape (well, to hard drive) to retain the widest array of options for the mixing stage is now much easier to implement.

Effect processors are probably the most abundant studio gadgets on the market. Maybe because their instant effect on raw sound is very tangible, and well worth the little money one needs to shell out for those magic boxes these days.

A more recent addition to our ravenous FX rack is the Lexicon MPX 550 - and a very smart new kid on the block it is indeed.
Having always fancied a taste of that frequently flaunted Lexicon sound, I'd had my eyes on its predecessor, the MPX 500, for some time. But when the just-launched 550 turned out to be very competitively priced, there was no stopping me.
I wasn't disappointed. Its reverbs, in particular the Halls and Plates, are extremely crisp, lush, and highly editable to suit all needs. The Ambience programmes work exceedingly well in busy mixes, where they tend to add just the right amount of sheen without mushing out any background material. The MPX 550 also sports many competent delay (up to 5.5 secs!), modulation and dynamic programmes, but I have to confess they hardly ever get a look in - the 550 is permanently hooked up as my master reverb processor.
The only difference between the 550 and its predecessor is that every reverb programme now sports a compressor as part of its algorithm, useful for some applications. Its operating system is extremely user-friendly, and my only gripe is that when modifying and re-saving an existing user programme the Lex insists on adding a consecutively increasing number after its name, instead of just overwriting the patch with the same name.
All in all, the MPX 550 oozes quality and class, and I feel it'll stay top dog in the rack for years to come.
With reverb catered for by the above, the one box that seems to do the bulk of the modulation and delay work is the Alesis Quadraverb 2. This is an extremely flexible piece of kit, with 8 effect blocks that can be configured literally any way you want. It uses a virtual patch chord system, and once you have become used to their operation, patching up delays to EQs to flangers becomes very intuitive.
Because of this flexibility, real off-the-wall effects can be programmed in a few minutes - more than can be said for many other effect units I know. From any EQ under the sun to 4 second delays, from ring modulation to pitch shifting, the Q2 also features some very high-quality reverb algorithm.
Alesis stopped making the Q2 some years ago, and I bought one of the last units on the UK market. But should one surface on the second hand market and you're looking for a great all-rounder - snap it up quick.

Other units that get a look in: The Digitech TSR12 multi FX - another great all-rounder, and though it's getting on a bit, the chorus and dual pitch shifter in particular still sound extremely pleasing. Then there's the ageing Yamaha FX500 - mainly used as a second delay processor, though it also features some mean and extremely cutting digital distortion.

Now that computer-based plug-in effects are all the rage, it's hard to see where the future for hardware boxes might lie. Personally, I'll be hanging on to my own black boxes for quite some time yet, I guess. Especially on the reverb front, something like a Lexicon MPX550 takes a lot of CPU-hungry beating. Besides, with multi-channel digital interfaces now quite affordable, there is no reason not to incorporate some of your better effect units into the digital recording chain. See my Digital Studio page for more info.


Synthetics

Before the advent of samplers and esotheric signal processors, synthesizers were really the only way to obtain fresh, unique sounds. Some would argue they still are. And with the recent synth resurgence, fuelled by the sheer affordability and accessibility of their PC-hosted clones, it looks like the market has prooved them right.
I've owned quite a number of synths over the years. Some finally went the way of all inanimate objects (Ebay) to make room for others. But here are those that I feel have the right stuff to endure in our studio:
 
The Yamaha TG33 is, in my view, a much overlooked classic synth. When Sequential, an American synthesizer company, went into receivership, some of their brightest engineers fled to Yamaha. They took with them their Vector Synthesis method, already used in their ill fated Sequential synths, and applied it to good effect to the TG22, and its keyboardless brother, the TG33. 
The joystick gives the game away - vector synthesis permits fading between the 4 voices that make up the patch, either in real time, or as recorded data file that is saved with the patch.
The voice architecture of the TG33 is quite basic, but that also makes it very easy to edit. It is capable of very convincing analogue emulations, great bass lines, and very atmospheric pads. First released in 1990, these can still be snapped up second hand. Probably for a bargain price, too, given their other-worldly design and the instant-street-cred vector joystick
 
Small world - after the Sequential engineers spent a year with Yamaha, they jumped ship and joined Korg (no surprise, perhaps, since I recently learned that Yamaha hold a majority share in Korg), where they also had a hand in the design of their Wavestation synth.
This is probably the most important synth I ever bought, because the sound-shaping potential it has to offer is virtually limitless. It may be a bit complex to program, but well worth the effort. Even today, a more than a decade after its first release, I can still recognise some of the Wavestations signature patches used in TV commercials and sound tracks - talk about longevity. And now that Korg have re-released the Wavestation as part of their Legacy Synths plug-in, this baby is going to be with us for a good while longer yet.
 
If you want to hear the Korg Wavestation in action, check out the Blue Flux albums Glass Walls and Soulmining, where it is used in abundance.

During the recording of our all-guitar album "Sugarbeat" in 2001, synths never got a look-in. That was the deal I made with myself, and the discipline paid off - no keyboard playing meant pinpoint focus on guitar performance. But as confessed to on the "Making of Sugarbeat" page - my fingers were itching for some ten-digit exercise at the end of it.

Korg Triton LE

Barely 2 weeks after the release of Sugarbeat, that thin piece of plastic got the better of me, and I found myself in the local music shop pumping the keys of that Silver Dream Machine above - the Korg Triton LE. Fatal move! 30 minutes later my car boot snapped shut with a satisfied clonk - Triton on board!

The Korg Triton is one of the pinnacles of performance-oriented synthesis in a workstation box. It's got a bit of everything, without being shallow in any department. Knobs, sequencer, dual arpeggiator (fantastic!), effects, and sounds that make your nostrils flare like railway tunnels. The Korg Triton LE is the economy version of the Triton, but all that's missing is the sampler (though available as a retrofit option), 6 separate outputs (you still get 4 outs), and the touch screen. The latter is not really missed, since the 8 function buttons beneath that pretty blue screen of the LE are very functional, and the menu is quite intuitive. My only gripe is that the buttons in general are a bit clickety clackety, which may be useful for positive feedback to the user, but I'd have preferred a softer touch. Many buttons are backlit in the "on" position, which is nice.

The arpeggiator is the jewel in the Triton crown - especially since you get two of them. Setting up a new arpeggio from scratch is dead simple, and many presets can easily provide a useful starting point for new ideas. It took me a while to realise that the arpeggiator output is recorded as MIDI note data to the sequencer. Although this means that data recorded thus is not easily modified (Arp Gate & Arp Velocity will have no effect after recording), it also means that there is no limit to the number of different arpeggiator patterns one can record into a song.

The Korg Triton LEs Realtime Controls. Some are fixed, others can be assigned to any desired parameter. All movement is recordable to MIDI.

To the right - play mode buttons, with sampling mode select, if installed.

In Combi (Multi) Mode, the Korg Triton is an absolute MONSTER. I guarantee hours of bliss to anyone playing a Triton in Combi Mode for the first time, followed by zillions of ideas for future songs. A word of caution, though - the onboard effect are heavily drawn upon to make Combies sound as good as they do. If you intend to isolate some voices to use in your composition, they really need the effects to sound ace. Powerful and flexible as the onboard Triton effects are, there are still limitations. Best to select the pivotal voice you want in a song, and copy it with its respective effects into the Sequencer (Multi Mode) setup. Additional Triton voices could then be sent to the two individual outputs, and treated with external effects, or routed through individual components (say reverb only) of the selected on-board master effects.
Note: Korg have released at least one new operating system for this synth, perhaps even more by the time you read this. I have installed version 1.5, and found many of the improvements well worth having.



Sampling - The Final Frontier

Apart from the guitar, I think it would be fair to say that the sampler has now become my main instrument. A number of years ago I purchased the EMU ESi32, a fine machine with superb editing facilities at the price. This was fitted with 32 MB of sample RAM, partnered with a 2 GB external hard drive, which now gives me all the flexibility I need for Blue Flux's music. An upgrade to OS 3.02 just before the ESi32 was discontinued has proved a cheap way to get extra features (like loads of new filters) without buying a new sampler altogether. It supplies most percussive sounds, orchestral samples, and wacky effects, and I have built up a pretty good library. I use it frequently to record some of my own guitar playing, which I then chop up, re-order and process, to yield rhythmical phrases and sequences.
 
 

With Sonar as my new studio hub, a software sampler would seem to be the obvious upgrade, of course. But to be honest, unless hours of sample memory were what I craved (I don't), there's really no need. Our way of working is pefectly suited to the ESi's capabilities. Besides, it has a friendly and reliable face which I would genuinely miss in the studio.


Mastering it All

For Blue Flux at least, mastering became the first studio activity carried out with the aid of a computer. Previously, when the time came to assemble a new album, I used to use a second DAT machine to compile all the tracks on to the Production Master DAT tape whilst applying a little bit of EQ and level matching on the fly. It worked fine, but obviously lacked the ability to fine tune the master material to the desired standard.
 
The main screen of 
Cool Edit 2000 - uncluttered, yet extremely versatile 

Fine tuning, however, is exactly what computers do best. And because mastering of stereo tracks does not require vast amounts of CPU power, even a modestly specified computer should be able to handle it.

I've used Cool Edit 2000 (CE2K) for many years, mostly for simple editing tasks to prepare tracks for mp3 conversion etc. Considering its modest price tag, this package is extremely solid, and now even sports a recovery file option, which permits recovery of an unsaved session in the unlikely event of a crash - brilliant!

Frequency Analysis window in CE2K Spectrogram, a stand alone spectral analysis program which reveals at what frequency the energy in your song does, or does not, reside.

With Cool Edit capable of hosting DX plug-ins, here are the main tools I currently use for post-processing our final mix:

Izotope Ozone 2 Mastering Tools
Para EQ, Mastering Reverb, Loudness Maximizer,
Multiband Harmonic Exciter, Multiband Dynamics,
Multiband Stereo Imaging
www.izotope.com
Full Software, demo pack available
Excellent mastering tool, though learning curve a bit steep.
Multiband (up to 4) Exciter and Dynamics especially useful.
Comes with many helpful presets, and an informative manual.
Ultrafunk Multi FXs - Compressor, EQ, Reverb, Phaser, Modulator, Surround, Wha Wha
www.ultrafunk.com
Good selection of standard FXs. 
EQ and Reverb especially noteworthy
AIPL Warmtone - Compressor / Tube Amp & Tape Saturation Simulator
www.aipl.com
Shareware
Surprisingly effective mastering compressor / maximizer / tape 
saturation effect. Interface is basic, but simple to use.

Plug-ins are available from countless manufacturers, and even more locations on the web.   http://www.hitsquad.com/http://www.fxpansion.com/index1.html   and  http://www.thedirectxfiles.com/  are three good starting points.


Monitor Matters

Let's not forget the most important mastering tool - our ears. In the end, every decision on how much EQ, what level of compression, and which type of reverb, has to be ratified by our humble lugs. If it sounds right, it is right, right? Well, no. Every studio owner will have a story or six to tell about that fantastic mix that just fell to pieces on the family hifi.
Obviously, neutrality is the name of the game here. The less colouring imparted on a mix by over-ambitious studio speakers, the higher the chance of your masterpiece still sounding reasonably true to its original intent on those dreaded Argos speakers suspended from your aunt's living room ceiling.

The types of studio monitor most home and project studio owners will be interested in are near-field and mid-range monitors. The former, as suggested by the name, tend to sit close to the listeners' head, typically between 1 - 2 meters. The advantage here is that any offending room acoustics have less of a bearing on the perceived sound quality. The obvious drawback is the near-field's limited bass response, which is why they are frequently augmented by a sub-woofer. As for the mid-range monitors, the above rationale begins to reverse itself. Bass response, by virtue of their chunkier dimensions, becomes more natural and effortless. But control room properties, particularly any untoward resonant frequencies and unwanted early reflections, require a significant amount of attention.
Just to complete the picture, there are of course full-range monitors. But given their four-figure-upwards price range, I shan't dwell on them other than to say that they're very expensive...

My longstanding mid-range (although some would still call them near-field) monitors are made by Richard Allan, a company no longer in existence. I doubt they'd deserve a 5-star rating from distinguished studio owners, but I have latched on to their open and unfatiguing sound. As you can see, they are intended for sideways mounting, although I find their treble and bass homology suffers a little as a result. A passive design, they are driven by my separate Rotel amp. They are wall mounted on adjustable wall brackets from Argos - yes sir!

 
Okay, walk the talk, I can hear you say - what with all the hype about ears at the beginning of this section. So I did (any pretext will do, you see!), got hold of a sack trolley, and carted a pair of active Genelec 1029A monitors into Groundhog Studio. Yes, they most certainly are weighty, despite their diminutive size. The heavy duty dicast aluminium enclosure lends them their extreme rigidity to coax wicked sound pressure levels from such a tiny package. It's probably fair to say that, as near-fields go, there's not much competition against the 1029As for sound quality and bass response. They're not cheap, but after the first listening test I knew where my money was going. 
I bought the Genelecs for three reasons. Firstly, to provide me with an alternative to the perhaps less-than-neutral Roger Allans above. Second, since the keyboard rack stands at right angles to the R. Allans, I wanted a pair of speakers for on top of the rack to permit stereo listening without cricking my neck. Thirdly, I'd planned to lug them upstairs into the study for mastering on the PC - though that turned out to be unnecessary, as explained above.
Yes, I can recommend them heartily. They impress by a very solid sound as well as build, feature a number of (albeit well hidden) dip switches to adjust bass & treble response for just about any type of installation, and they sure look the part.

Heads Up

Especially when performing tricky edits, it's vital to be able to discern every tiny glitch, click or mismatch. Obviously a good pair of studio monitors are essential, but the volume levels required during edits can be quite fatiguing. 
I never used to like headphones as an alternative, since their aural sound distribution always sounded wrong, or at least artificial - the sound seemed to come from inside your head, and mixes sounding great on headphones usually disappointed when played through loudspeakers.

By chance I came across the AKG HEARO 888 chordless headphones in a hi-fi shop, which claim to generate a full spatial sound distribution equivalent to listening through speakers. That I had to check out! And right enough, the "sound in your head" syndrome is gone. As a result, you forget you even have headphones on, which perception is further aided by their chordless design.  You can wander around the house, listening to your latest mix in the kitchen - quite an experience! Their range is quoted as 50 meters (through walls), though realistically, after more than about 20 meters from base, you will get the odd drop-out. The sound quality is excellent, and the AKGs speaker simulation (called IVA - Individual Virtual Acoustics) can be set to Stereo or Surround, and the Panorama (i.e. the distance between your virtual speakers) can be adjusted.

The AKG HEARO 888s are very well made, comfortable to wear, and extremely revealing. They will not replace the need for good monitors entirely - some bass must be felt as well as heard - but I can thoroughly recommend them as a 'second opinion' sound source for editing and mastering of most material.

And Finally ...

For the recording musician, the studio must fulfil many functions. But for me, the most important requirement is that it works the way it should. And that is synonymous with saying - keep it simple, stupid!
Hassle in the studio means no output, days of aggro and endless telephone calls, and probably the loss of many a good idea. A studio that works well should not be touched, modified or upgraded unless there is a real creative benefit to be had. Some commercial studios have to sport all the latest gear to attract customers to pay their high rates, but people lucky enough to have their own studio need not fall into that trap. It takes time and effort to get a studio to run smoothly, to optimise ergonomics, to get used to equipment, even to give the place a pleasant ambience. Once happy with it, all the time should be spent on using the studio for what it was built for - making music.
 
 
Blue Flux Music
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of Blue Flux,

 
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The Digital Studio
Guitar & Mikes
Synths & Sampler
Mastering & Monitors
Most Important
Groundhog Studio p1, p2


 

Copyright Enthalpy Publications 2006