Myst 3 Lock
gnarly path  

Myst 3 - Exile

Tassle-tailed Squonk


Myst 3 Animation - Loading ...

 
The very first pictures were just what Myst fans around the world had been waiting for - artistically beautiful, intricate, and full of promise. The initial scepticism that many 'travellers' had harboured, with the torch passing from Cyan to Presto and the potential trivialisation that such a paradigm shift might bring about, was immediately dispelled. Clearly a worthy successor to Myst and Riven.

click to enlarge

Presto gives the player 5 completely new 'ages', or worlds to foreigners to Myst, to be explored with their new panoramic navigational technology, called the Sprint Engine. Applied initially to their Journeyman games, this tool allows players to pan through 360 degrees at any location in the game. 

Presto's graphics department had been well stocked with concept artists, to help create the initial feel and moods for the new game. Some of the samples below give a good taste of things to come.

click to enlarge

Although Cyan was involved in the preliminary planning of Myst 3, Presto had complete artistic freedom in the creation of the game. To lend additional continuity to Myst 3, Rand Miller, one of the founding fathers of Cyan, still plays the role of Atrus in some of the animated sequences. A new villain is introduced, a bitter man whose home world was ruined by Atrus' sons Sirrus and Achenar, played by actor Brad Dourif (One Flew Over the Cuckoos Nest). 

Despite some live action sequences, Myst 3 - Exile is still predominantly an explorers game, just like its predecessors. This permits each player to travel through the ages at their own pace, and to spend as much time as they like gazing at the very detailed landscapes and artefacts. 

click to enlarge


 
 


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Links:

Presto, makers of Myst 3 - Exile
Cyan, who started it all
Rivenguild - excellent fan page for all things Myst






                    System Requirements for Myst 3 - Exile (Presto specification):
                     PC: IBM PC Compatible with 300 MHz
                     Pentium MMX or faster, Windows '95 or '98, 32 MB RAM, 150
                     MB Available Hard Disk Space, 4X CD-ROM or faster, 640x480
                     display, High Colour (16 bit). Will Support 3D Hardware
                     Acceleration. 
                     Mac: 200 MHz or faster Power PC or Compatibles,
                     MacOS 7.5 or higher, 32 MB RAM, 150 MB Available Hard Disk
                     Space, 4X CD-ROM or faster, 640x480 display, thousands of
                     colours. Will Support 3D Hardware Acceleration

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