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of Blue Flux, |
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Followed by years of waiting. And just as television seemed the only pathetic alternative for seasoned visitors to Myst and Riven, and aspirin stocks approached critical mass in bathroom cupboards around the world, a casual email announcement of the sequel to Riven in May 2000 changed everything.
Myst III Exile, the long awaited third instalment in the series, was launched in May 2001 (at least in the US, the European launch was delayed until September 2001). As someone who has played both Myst and Riven, I was keen to get my sweaty fingers on Myst III. Having read plenty of hype about it on the web, I must confess that I was rather pessimistic about Exile, not least because it no longer came from the "Masters" at Cyan (who'd produced the first two games), but a relatively unknown company called Presto.
I needn't have worried. It just goes to show again what a quantum leap 4 years progress in the computer game business can produce. The graphics, probably the most important element in all this, were breathtaking right from the start, and their beauty didn't in any way wear off towards the end of the game. Quite an achievement! The puzzles, as they're affectionately known, ie the problems you need to solve to get through the game, were fairly well paced, that is they start off fairly simple and get a little harder towards the finish. Myst III is not exactly the Rubiks Cube of the computer games, but some problems do take quite a bit of lateral thinking (at least for my pea-sized brain) to solve.
The characters of
the few participants in the game were reasonably credible - I have to say
that for games such as Myst III, I find them not terribly important anyway
since one is still effectively on ones own most of the time, anyway. However,
the animal population has prospered, and to good effect.
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